Following the success of the first MetaX TCG OCTGN League Tournament, the MXOLT II, which ran from September 20, 2018 to November 23rd, 2018, was played out by 31 players bringing a host of unique decks to the metagame. Huge thanks to Matt Quinn for organizing this event, once again through the MetaX OCTGN League Facebook Group.
Below we have a brief breakdown of the decks seen in the event, and the top 8 decklists along with their final placement. We’ve also got a couple of links down below – to the Finals match, played out in person by our friends at MetaXStream, and an article by our frequent contributor Alex Truell about how he approached building his deck for this event!
Congratulations to MetaXStreamist Ben Sinnbeck for winning first place, stealing it with an absolutely brutal Unexpected Aggro deck. MXOLT III begins in January 2019, so see you all in the new year!
Arkham Inmate Variants: 1
Black Lantern Variants: 1
Blue Lantern Variants: 1
GCPD Variants: 3
Grundy Control Variants: 1
Hero Variants: 2
Intelligence Variants: 1
Joker/Harley Variants: 2
Legion of Doom Variants: 1
Military Police Variants: 1
Rogues Gallery Variants: 2
Scout Regiment Variants: 1
- Aggro/Mill: 1
- Aggro: 1
- Discard: 2
- Control: 2
- Free VP: 2
Rank 7s Decks
- Discard: 2
- Combo: 3
- Tempo: 1
Breaking down our top 8 decks like we did last event, the first thing we can notice is that there is a massive amount of variety among the deck archetypes seen in the top 8. Four “tribal” decks focused on different Traits made it to the top 4 (Heroes, GCPD, Rogues Gallery, and Villains) while 5th-8th are all taken up by entirely different flavors of Potpourri decks which don’t have any particular Trait, Stat, or Rank among their characters that they derive synergy from.
While the amount of unique characters has remained the same as MXOLT I – sitting at 42 – the spread is entirely different. This time, only THREE characters among all 8 decks were seen at a count of 4 or more, those being the Battle Card searching Deathstroke – Expert Tactician, XR Darkseid, and the Black Lantern Green Arrow.
Each of these Characters lacks any particular stamping, and simply fills their role in decks better than most other characters. While earlier in the game’s life many players were not keen on characters with low MP generation, Darkseid and Green Arrow have both shown over time that their effects can be disruptive enough to warrant the low-to-no gain in MP that they suffer. Deathstroke is simply a powerful effect on a reasonable +2 MP body – much like Superman – Man of Steel and Batwoman – Kate Kane, he’s able to offer any deck which needs him a card-parity character play without setting you back any potential MP. In his case, though, he guarantees a Battle Card – perfect when your deck is able to establish characters on board easily enough and needs the fuel (or a specific Battle Card) to get going.
In the realm of Events, the MXOLT II saw a drop in the total number of unique events in the Top 8 from 23 down to 17. Accordingly, several of the top spots are seeing higher peaks in card count across decks. In addition, the total quantity of Event card copies in the top 8 of the events went up from 56 to 58. Players in MXOLT II seem to have been more sure of their Event choices in general, with the only singleton Event choices being popular tech events like Disgraced, while more deck-specific events like Crime Spree were seen in higher numbers. As players have honed in on which particular Tech cards they find effective and are often playing them in multiples, the pool of unique cards has decreased despite the growth in event quantity.
Echolocation, this event’s winner by a wide margin, is a great example of this. While the obvious plays of punishing an opponent early game who has been unfortunate enough to draw into a low Character start are always strong, Echo is seeing increased play as a counter to powerful setup plays like Unexpected Turnaround when little else can deal with it. Two of the top 8 decks played Discard strategies as well, where Echolocation is obviously a perfect match. Only one deck was playing a counter-discard effect (Saint Walker – The Power of Hope), however, even several Tribal decks from the top cut had in-trait counter characters that may have had the capability to turn the tide against the Echo decks. One could imagine that a metagame forming around playing Echolocation would start to get some players thinking about how to counter it for the next MXOLT!
Last event’s winner, Disgraced, hasn’t been totally disgraced yet either – it sneaks in at the bottom of the board with just above a playset seen across several decks. It remains a solid counter to board control Characters, but perhaps a less exciting one if one of the boogeyman decks is using Unexpected Turnaround to keep characters off the board constantly anyway! As one of the most flexible ways to introduce a counter to the counter-discard characters, though, perhaps its merit will remain!
Moving on to the Battle Cards, again it seems players have begun to refine their choices as the total of unique cards has dropped from 49 in MXOLT I to 40 in the second MXOLT. But perhaps the greatest upset of the event is in the winner for total copies – in MXOLT I, the clear winner at nearly double the copies of second place was the (at the time!) ubiquitous 2 Intelligence (C42-GL). Grodd’s time may have passed, as he has moved all the way down to the bottom of the chart (though still in it) for this event!
A number of decks played 2 Intelligence Battle Cards, but players have begun to experiment with other specific cards and are finding success in their more niche uses. Winner Ben Sinnbeck champions the 2 Intelligence (C42-GL), a potent hoser of discard pile tricks that keeps card parity, while other decks have begun looking at MP draining options or skipping 2 Int all together, perhaps in favor of this event’s winner by just a single copy – 2 Special (R128-JL).
This is perhaps indicative of a more aggressive top cut, with several decks looking to capitalize on multi-character swings. The common drawback to 2 Special (R128-JL) is needing to attack with multiple characters, which requires setup and can often put you in a disadvantaged position when the opponent mounts a good defense. However, decks like Ben’s are able to fill the board quickly after clearing it for danger-free alpha strikes, while second place Rory’s GCPD deck can deprive the opponent of resources and their ability to defend, and can easily replay his Officers should they fall in the line of duty.
Just behind 2 Special lurks 1 Strength/Intelligence (U820AT or U86-BM), which the wider community as rightly pointed to as being a highly potent card in a huge variety of decks. Following that are several powerful rank 1 BCs from Green Lantern, and the popular multi-stat rank 3 from Batman which provides great support for Traited decks like those in the Top 4.
While this chart is composed entirely of BCs rank 3 or less – as would be expected, as these are often the most playable Battle Cards – just outside of this chart with 4 copies each are several Rank 4 BCs – both common 4 Specials from Justice League (C48 and C49), and the basic multi-stat 4, also from Justice League. 4 Special being a rank full of juicy, strategy-defining Battle Cards makes it tough for any single one of them to make it to the top of the chart, but it’s worth noting that their impact has not diminished since the game’s initial release!
Finally, on an interesting note about card rarities, this event’s top 8 featured ZERO Ultra Rare cards, down from fourteen copies of four different URs in MXOLT I. Cross Rares, however, stayed relatively similar in count, refining just slightly from 18 copies of seven different XRs to 18 copies of six different XRs. Between the two events, only two of those XRs were shared between the top cuts (Armored Titan and Harley Quinn – Dr. Harleen Quinzel), and the single most played character in the MXOLT I, Harley Quinn – Queen of Arkham, was entirely absent from the MXOLT II’s top cut! Overall, though, this is a massive drop in average deck value for this event, and the spread of XRs narrowing even as copies remain consistent is another sign that decks are beginning to look more refined on the whole. Two decks played zero XRs, one of which being the second place GCPD deck, which continues to be a great place for a budget-conscious player to start who wants to be able to compete at the same level as those with a full collection.
These numbers are particularly interesting in the context of the MXOLT, though, where one’s personal finances/collection have no impact on their ability to play a deck. This should be welcome news to anyone concerned about jumping into the game and needing to invest a large amount of money to get started – MetaX is a competitive game for players with nearly any budget!