(This deck can be seen in action in one of our live gameplay videos – check it out!)
While the new traits of Batman have caught the eyes of many players – for good reason, of course – not that long ago Attack on Titan brought us several new traits as well, each no less worth exploring than their Gotham counterparts. Recently, we’ve seen top-tier performance from Adam Tietz’s Scout Regiment and Dillan Straabe’s Military Police at the Gen Con 2018 $2k (see those decklists here), and our recent MetaX on OCTGN video showcases a highly novel use for the lesser-seen Garrison Regiment. With good representation across the various Regiments, it’s only fair that we showcase here today a deck built around their looming threat – the Titans!
The Titans in general share some common traits – their lowest maximum rank is 6, and the faction has the unique feature of hosting the only characters whose maximum rank goes beyond 7. Most of them gain you zero or 1 MP, meaning most Titans deck will need to keep their MP usage in mind and prioritize ways to gain MP. Lastly, a general theme in their effects is tankiness – from high ranks and anti-TKO effects, to targeting prevention, to healing BCs or discouraging defenses, they are across the board a resilient bunch.
Keeping in mind their strengths and weaknesses, it can be easy and lucrative to build the Titans into a dual-trait deck, where the secondary trait makes up for their lacking MP and the Titans bring the pain in the Battle Step. While there are many viable routes to take with this (Red Lanterns, for example, combo very well with Female Titan), these decks often lose consistent access to the potent Brutality, which encourages a player to focus harder on Titans, perhaps with just a splash of something to aid the languishing MP (especially considering Brutality’s 7 MP cost). Shazam is an easy go-to for this, but today we are going to advocate a new Batman villain who brings even more utility to the table for the Titans – Hush – Dr. Thomas Elliot!
Today’s build is a Titan-centric deck that splashes Hush in to glue everything together. Let’s take a look at it!
The first thing to note about how this deck plays is that it isn’t going for a siege warfare style of gameplay – though the Titans are able to take plenty of pain – the way the effects weave together in this deck promotes a more opportunistic attack style, in which your goal is to find or create opportunities to push in your characters. Sometimes this will involve pressuring the opponent with multiple attacks knowing your characters can take the hits, but often this deck is able to exploit its different effects to enable more secure VPs.
For example, Colossal Titan – God of Destruction is really the headlining Character in this deck – his ability to see what’s in the opponent’s hand and often rip a critical support Battle Card out of it will give you everything you need to sculpt your turns in your favor. While he also gives your opponent knowledge of your hand, your opponent seeing a Brutality coming still doesn’t give them much option to respond to it, and good opponents are already working around it even without seeing it there. Additionally, as it’s used on your turn, there is still plenty of action for you to do before your opponent draws new mystery cards into their hand, and because so much card draw is loaded into your Battle Cards in this deck, the opponent very quickly loses their full knowledge of your hand.
Colossal is joined by Armored Titan – Wallbreaker, who is your go-to when you are diverting to “siege mode” – the incremental advantage you gain by forcing the opponent to discard resources, especially in the early game when card count is critical – is often too much and the opponent will be letting his attacks through instead. He does get less potent in the late game against decks that fill their hand up and have plenty of cards that are past their prime utility, but at that point you simply need bodies, and his stats are exactly what the deck is looking for.
Beyond those two characters, the deck packs several additional ways to create openings for VPs – 3 Intelligence (R129-JL) pulls double duty as a massive MP gain and a trap on block that sets you up for scoring one or several VPs on the following turn, and the lone copy of 5 Intelligence (C53-BM) is highly situational, but does let you push for VPs on Turn 2 in some games, and can also be used after Brutality to get the right Characters attacking.
Speaking of Brutality, it is one of the main reasons to play this deck! Few decks can create one sided board swings like Brutality. It is your game closer: once you’ve plinked away opportunity VPs early on and gotten yourself to 3 or 4 VPs, you can start pushing for Brutality turns to not only deal with your opponent’s entire board but score yourself 2 VPs on the swing in, setting yourself to win on the second Brutality, or for a game closing Team Attack – which can easily become totally unstoppable thanks to a linking Colossal Titan’s massive 9 Strength.
To ensure these attacks can be as effective as possible – especially when the deck does need to simply siege defenders – Battle Card ranks are kept high. This also ensures Colossal Titan has very few targets in your own hand to hit, and it’s usually possible to sculpt your play to avoid it when you do draw either of the two copies of 2 Intelligence (C38-JL) in the deck (which is simply too effective at keeping MP and card selection flowing to not include).
The suite of high ranks includes a blend of 7 Strengths – 2 copies of 7 Strength (R140-AT) and 1 copy of 7 Strength (U100-AT). While the former gives you incredible card advantage when your opponent has elected not to attack you back (perhaps because you stole their last BC with Colossal, or because they feared running into 3 Intelligence on defense!), the latter is the perfect card for guaranteeing you can take out a character on the attack in, and also provides you with a non-mandatory draw option when the game goes late and your deck runs thin. Like many other components of this deck, 7 Strength (U100-AT) creates a “catch 22” for the opponent when thrown by Armored Titan if they are trying to protect a key support Character. All this advantage adds up!
Moving down in the ranks, 6 Strength (C56-AT) is a beautiful card in this deck that can sometimes be worth over 10 MP on its own with back-to-back full-attack turns, and can often catch the opponent off guard when they think you have run out of MP. A set of 5 Strength (R129-GL) gives the deck additional draw power and is playable by everyone.
And the final component that makes all of these rank 5 or higher Battle Cards gel together is two copies of Coming Storm – this allows your Titans to rumble in with massive BCs multiple times throughout the game, and their toolbox includes card draw, situational haste, KO pressure, and, of course, cheating all their MP costs over and over with 6 Strength.
With Coming Storm, Brutality, and several high-cost BCs (despite the ability to often cheat the costs) – as well as trying to keep MP open for a game-ending Team Attack – it’s critical that the deck keeps MP flow where it can. 4 Strength (R130-BM) is exactly what this deck was looking for to augment its gameplan – it’s high enough to avoid Colossal’s effect, always draws you a card, and still gains you 1 MP.
Likewise, the deck includes 1 copy of Death in the Family – very useful when the opponent Power Players your Hush, or when you need to extract out a second copy of Big Mouth Titan – Rampaging (two copies in play will make your Brutality unplayable – be careful!), or when you simply need to clear space for a new Colossal drop and get some fast MP. One copy of Devour also graces the deck with the biggest potential single MP gain, perfect for getting a Brutality off or making the MP needed to turn a Coming Storm online. These effects along with Crawling Titan – Surprisingly Quick‘s +3 MP and the previously mentioned 3 Intelligence’s +3 MP keep your MP flow surprisingly solid – but wait, there’s more!
I mentioned right away that this deck includes Hush – Dr. Thomas Elliot as its “special sauce”. Hush is a beautiful Character, but all of the reasons why might not be immediately apparent.
The first thing worth mentioning is that Hush’s stats jive very well with the deck. With the ability to play many of the Strength BCs and all of the Int ones, he’s rarely in the way of your perfect plays. And, importantly, his effect actually allows him to get out of the way when you need him to – for instance, when the time is right to drop a Brutality.
Beyond that, though, Hush’s ability to swap himself with a card in your VP pile opens up new doors for Titan decks – he gives you perfect information about your opponent’s VPs, so this deck is able to play the extremely underrated Steam and not have to simply hope that a Titan has been taken. Steam not only gives you an extra Character drop, but removes an opponent’s VP as well. Having reliable Steam plays means the deck is capable of giving up VPs, especially early on, and use it to later screw up an opponent’s math both on VPs and on Character on board – perfect setup to score some surprise VPs.
When Hush’s ability is used, it also lets you grab a key card out of your VP pile, such as a clutch Brutality or Coming Storm. It grants a surprising amount of consistency to the decks more combo-y plays. And, best of all, if there’s another Hush already in your VP pile, you can swap Hush for Hush, effectively turning Hush into a pseudo-Shazam, letting you increment +2 MP a turn.
With so much power in your hands, what is there to be afraid of? Cards like Mister Freeze can stifle some of your gameplay – especially Hush and Big Mouth Titan – but surprisingly the deck can easily pivot to focusing on the max rank 6s and Colossal Titan to escape the cold, and the single copy of Sullen Titan – Drooling gives you an out to Victor, along with another way to clear for an attack against various decks.
Against many decks, Brutality is a game-ender, but some decks have an easier time against it. An opposing Titan deck with Big Mouth Titan will prove highly troublesome, as will a Bat Family deck with Batman – Prepared. Highly aggressive decks have the capability of outracing this deck, and with lots of draw and no built in recursion, if Mill decks are prominent in your metagame – depending on their builds, this deck might have a bit of trouble.
However, this deck shines against other Mid-range style decks, and usually has what it takes to break through a lot of Control decks as well, so long as they aren’t directly countering its key plays – its flexibility of relying on a variety of typed effects leaves it less vulnerable to cards like Constantine and General Zod and more able to pivot to a more effective strategy when needed.
If you are a fan of Attack on Titan and looking to rain some destruction on your opponents, consider giving this deck a try! As always, let us know your thoughts on the deck in the comments below or on social media, and if you have any suggestions for future Deck Techs, we’re always looking for new ideas!